Graduate game development student from Algonquin College and Game Artist with 2.5 years working in the industry.
I first went into studying Game Development with the goal of making a mermaid game that my younger self always wanted to play. I strongly believe that this world does not have enough mermaid games and I am striving to change that.
• Assisted in all aspects of game design, creation, reviewing, testing, and providing feedback.
• Created and assembled retopologized assets, textures, animations, and materials to be game-ready for Unity.
• Repurposed existing rigs to create new characters and animations in game.
• Sculpted models in Zbrush with the high to low texture baking process for Substance Painter.
• Developed smart materials for streamlining texture creation in Substance Painter.
• Coordinated with developers, artists, writers, and programmers to ensure successful completion of project milestones.
• Organized, planned, and drafted core gameplay feature documentation.
• Created polished low-poly assets and animations in collaboration with programmers for game optimization.
• Assisted in creation of Meep Morp Mania art style and implementation in-engine.
• Designed game concept, core game features, and gameplay that served as the foundation of the entire project.
• Game documentation created was used as examples by leadership for future classes.