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Ana
Ana
Game Artist and Mermaid Enjoyer
Ottawa, Canada

Summary

Graduate game development student from Algonquin College and Game Artist with 2.5 years working in the industry.
I first went into studying Game Development with the goal of making a mermaid game that my younger self always wanted to play. I strongly believe that this world does not have enough mermaid games and I am striving to change that.

Skills

Digital PaintingIllustration3D Modeling3D PrintingRiggingGame DesignGame DevelopmentSculpting

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Procreate
Procreate
Visual Studio
Visual Studio

Experience

  • Lead Game Artist at Honour Bound Game Studios Inc.
    Ottawa, CA
    April 2023 - June 2024

    • Assisted in all aspects of game design, creation, reviewing, testing, and providing feedback.

    • Created and assembled retopologized assets, textures, animations, and materials to be game-ready for Unity.

    • Repurposed existing rigs to create new characters and animations in game.

    • Sculpted models in Zbrush with the high to low texture baking process for Substance Painter.

    • Developed smart materials for streamlining texture creation in Substance Painter.

    • Coordinated with developers, artists, writers, and programmers to ensure successful completion of project milestones.

    • Organized, planned, and drafted core gameplay feature documentation.

  • Game Artist at Out of Scope Productions
    Ottawa, CA
    September 2022 - April 2023

    • Created polished low-poly assets and animations in collaboration with programmers for game optimization.

    • Assisted in creation of Meep Morp Mania art style and implementation in-engine.

    • Designed game concept, core game features, and gameplay that served as the foundation of the entire project.

    • Game documentation created was used as examples by leadership for future classes.